Obi-Juan Kenobi... now there's a name I've not heard in a loong time
Like many children in the 1970's, I was a Star Wars fan. I had the action figures, the sticker book, the membership to Bantha Tracks, the works. And like other fans, I would also pop in the VHS, analyse every frame of the visual effects shots, try to find the seams between the elements, spot the garbage mattes, analyse the matte paintings, freeze frame through the stop motion... wait, what? Not everyone would do that? Really?
I couldn't fathom how you could separate out enjoying Star Wars from appreciating how they managed to create the images where for instance live-action actors and stop motion puppets would exist in the same shot together, projected on a painted matte painting. Being able to spot the seams gave me a huge thrill, like spotting the rabbit hiding in the magician's hat before I was supposed to. I started paying attention to the credits of my favourite films, and the name Industrial Light and Magic kept coming up. There it was, Star Wars, Indiana Jones, Star Trek, etc. No accident that their original logo depicted a magician conjuring up light out of a floating bulb in his right hand.
When I realised that my interest in this very specific part of movie making went beyond just Star Wars, I thought there had to be some sort of books or resources available to people interested in such things. Back then, books about behind-the-scenes movie making were hard to come by, and harder to even find out about. Local libraries wouldn't carry these books, and getting access to the catalogue of books published in the UK wasn't as easy as just calling up amazon.co.uk (in case it isn't clear - the internet didn't exist back then). As it happened, I was friends with my school librarian (don't laugh), sort of like Buffy and Giles, except I wasn't a hot girl with superstrength, and the librarian didn't have a past career in coffee ads. Regardless of my shortcomings, my friendship allowed me access to the microfiche catalogue, which was a collection of transparent plastic sheets on which was printed in very small type all the relevant information about all the published books in the UK. You would place an individual sheet on a glass table, and a light from below would illuminate the plastic, displaying the magnified contents on the screen in front. Like Google, only nothing like it.
There, after much searching, switching out slides and scanning laboriously, in glowing green type... Industrial Light and Magic: The Art of Special Effects, by Thomas Smith. Not just a book about any old place, but about ILM, that place whose craftspeople and work was a growing source of interest and obsession. £50 (about $80). A fortune, certainly much more money that I had available or could imagine having to spend on one thing. I remember going home, dreaming of the book, what insights it might give me into the films I liked so much.
I must have talked about it non stop, because one day my father solemnly handed me something. Not the book, but a piece of paper with the print out of a phone number. An international phone number with an address. ILM, Van Nuys, California. He said it was not easy to obtain such priviledged information, implying it had come at some cost. There were lots of numbers, an international phone number, a rare and precious piece of information, and in my hands. I remember staring at the number, thinking that if I just called that number, someone from that place would pick up the phone, and actually talk to me. May as well have told me I could call someone on Mars. There wasn't anything I could have done with this information, but I appreciated it, as much a gesture of paternal recognition and validation for my interest. Nevermind that ILM had long moved from Van Nuys (where they made Star Wars) to their home for the next twenty-five-ish years, San Rafael in Northern California.
A few days later, the librarian ushered me into her office, and presented me with a battered, well read copy of ILM: The Art of Special Effects. She'd enquired at the local libraries until she'd found one, and personally picked it up. It was an astonishing gesture of generosity. My enthusiasm was only slightly dented when I opened it up to find that all of the matte painting reproductions, many of them on fold-out pages, had been torn out of the book, another zealous fan like myself no doubt. Needless to say, I read the book cover to cover, poring over every image of people building a star destroyer, or towering over a model that I couldn't have conceived of as being that small, every footnote or margin item. When I realised how many scenes of my favourite films had been fabricated with models, paintings, and optical trickery, my obsession only grew deeper. I remember listening, also with a certain obsessiveness, to Holst's The Planets, and Jupiter: The Bringer of Jollity became forever enmeshed with my memories of reading the book, imagining what it must have been like to see ILM, to walk its corridors, to build the models, paint the paintings, animate the rigs, trying to come up with something ever more visually impressive. The part on optical printing lost me at the time, as did the final chapter, ironically enough, on computer graphics and animation and about that section of the company that would go on to become Pixar. Regardless, I became an 'expert', re-watching all the films in our VHS library and picking out fresh new images and shots that I surmised must have been visual effects shots. I'm sure I was completely unbearable.
I had to give the book back eventually, although the librarian-to-librarian loan of the book gave me more time than I would have otherwise had to soak it up. In another moment of parental attentiveness, a few months later and quite to my surprise, a fresh, new copy of the book, all for me, was my birthday present. I folded out a matte painting, attached and complete, one of their most famous of the warehouse of endless boxes that closes the film Raiders of the Lost Ark, and was astonished to see how impressionistic and rough the actual painting was, yet how real and convincing it appeared on screen. I was sufficiently inspired to build an entire school art project around the art of matte painting, although it was clear that my skills fell far short of those of matte painters presented in the book. I layered clear sheets over the painting showing where the live-action elements might have been placed, to add life and scale to the scene.
If there was any disappointment, it was that reading the profiles of these men and women, I could never fill their ranks. They were California kids, tinkering with cameras and puppets in their garages, painting and drawing, true craftspeople with an independent, rebellious, hippie-like streak. Everything a geeky, English private-school attending, Commodore-64 programming child was not. Working in films was a ridiculous dream to begin with, so it wasn't hard to let it go. If I did harbour any thoughts, it was that maybe I could go to California, and perhaps meet someone from there, or drive past, or, gasp, perhaps visit?
For the better part of ten years, I let it go. I continued to watch films, sitting through the credits to see the names of my favourite ILMers crawl by, see if I could spot who had been promoted, who had switched departments, and see if I could discern any particular style markers distinguishing people's work from one film to the next. I finished school, went to University to study Physics like any good nerd, joined the Star Trek club (I told you, stop laughing), and kept sneaking to the cinema at every opportunity, happily entertaining the dream of a life as a NASA mission controller, or as Buck Rogers, whichever came first. With my pint-sized glasses I figured the former was more likely.
Then, in 1993, Jurassic Park happened.
part II tomorrow
Industrial Light and Magic | ILM |Star Wars | Movies | Art of Special Effects| San Francisco